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Role

UX/UI Designer, Product Designer, 3D Environment Designer

Duration

September 2025 - December 2025

Tools

Figma, Adobe Illustrator, Adobe Photoshop, Unreal Engine

Overview

OZON3 is a solo speculative design project that explores how physical spaces and digital tools can work together to support healthier relationships with technology. The name comes from “Offline Zone” and from ozone, with O3 referencing the ozone molecule as a symbol of protection and clarity.

I began by developing an architectural plan for a dedicated offline space and then translated it into an immersive 3D environment in Unreal Engine. This environment models what an OZON3 location could look and feel like, including zones, interactions, and the moment a visitor’s phone powers down when they enter.

To complement the space, I designed a fully interactive mobile app in Figma. The app extends the concept by offering features like digital detox settings, class schedules, community programs, location routing, and a crowd-level indicator that supports user decision making. The project combines product design, UX thinking, spatial design, and world-building into one integrated system.

The Problem

People are increasingly overwhelmed by constant digital stimulation, work notifications, and the pressure to stay connected. Many want healthier boundaries with their devices but lack environments or tools that support real disconnection. Existing digital wellness apps rely on the same phones users are trying to step away from, while public spaces rarely encourage offline presence or community interaction. There is no integrated system that combines a physical experience with a supportive digital companion to help people disconnect, reset, and reconnect with others in meaningful ways.

OZON3 addresses this gap by creating a dedicated offline environment paired with an app that guides, prepares, and supports users through intentional digital detox experiences.

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Research

User Personas

Joe Jackman

Age: 28

Job: EMT

Location: San Diego, CA

“I’m around noise, screens, and alerts all day. I’m looking for a space where I can shut everything off and reset before the next shift.”

Needs

  • Predictable, calming environments

  • Relief from constant alerts and noise

  • Spaces designed for recovery, not productivity

  • Freedom to disengage without explanation

Goals

  • Create a consistent post-shift recovery routine

  • Lower stress and nervous system fatigue after emergency work

  • Spend intentional time offline without feeling disconnected from others

  • Improve sleep quality through better wind-down habits

  • Find spaces designed for recovery, not stimulation

Painpoints

  • Difficulty mentally decompressing after emergency calls

  • Adrenaline staying high even after shifts end

  • Constant alerts and notifications tied to work and training

  • Irregular schedule that disrupts sleep and routines

  • Limited access to calm, quiet spaces in the city

Maya Edelman

Age: 20

Job: Student

Location: Los Angeles, CA

“I’m on my phone and laptop all day for school, so I really value spaces where I can unplug and just be present for a bit.”

Needs

  • Clear separation between work time and personal time

  • Environments that support intentional disconnection

  • Structure that helps transition out of work mode

Goals

  • Maintain a healthy balance between academic work and personal well-being

  • Create consistent offline routines during busy school weeks

  • Reduce mental fatigue from constant multitasking

  • Find quiet spaces to reset between classes

  • Support physical and mental health through movement and mindfulness

  • Stay present without feeling pressure to be productive

Painpoints

  • Constant screen switching between classes, assignments, and social media

  • Difficulty fully disconnecting due to school notifications and deadlines

  • Campus environments that are noisy or overstimulating

  • Feeling mentally drained even during downtime

  • Pressure to always be available and responsive

  • Limited access to calm, affordable wellness spaces

Jordan Alexander

Age: 35

Job: Remote Data Analyst

Location: Waco, TX

Needs

  • A quiet, low-stimulation environment

  • Clear boundaries between work and rest

  • Gentle structure for offline routines

  • Spaces that feel welcoming, not intimidating

“I work online all day, so I need places where I can fully disconnect and still feel connected to real people.”

Goals

  • Create stronger boundaries with work notifications

  • Reduce digital burnout from constant screen use

  • Spend free time more intentionally

  • Build a healthier daily routine outside of work

  • Meet people and engage socially without screens

Painpoints

  • Always “on” due to remote work expectations

  • Difficulty mentally clocking out after work hours

  • Blurred boundaries between home and office

  • Reliance on passive scrolling to unwind

  • Feeling isolated despite constant online interaction

Part One: Prototyping the Physical Experience in Unreal Engine

To bring the concept of OZON3 into a tangible experience, I created a fully modeled environment inside Unreal Engine. This build serves as a spatial prototype that demonstrates how an Offline Zone could function in the real world. Starting from an architectural plan I designed, I translated the layout into a 3D environment that includes designated areas for entry, community interaction, classes, and restorative activities.

A key design challenge was visualizing how a user’s device would shut off the moment they entered the space. I implemented a trigger box system to simulate this transition. When the player crosses the designated boundary, on-screen text displays “offline mode,” illustrating how the environment enforces digital disconnection. As the player enters the building, relaxing nature sounds fade in, reinforcing the shift away from digital stimuli. This interaction communicates the core value of OZON3: a seamless, automatic transition from digital overload to presence and clarity.

The Unreal Engine build not only prototypes the physical form of OZON3 but also allows viewers to experience the tone, flow, and functionality of the space, making the speculative concept feel immersive and real.

Part Two: Mobile App Product Build

Information Architecture

User Flows

Wireframes and Planning

I created low-fidelity wireframes to translate OZON3’s concept into a simple, intentional digital flow. This phase focused on reducing friction and visual noise, ensuring users could complete key actions quickly before going offline.

Primary flows included onboarding, setting an offline duration, discovering locations, and viewing classes. Layouts emphasized clear hierarchy, minimal interaction steps, and calm design principles to support short, purposeful app use.

These wireframes established the foundation for refining usability and moving into high-fidelity UI design.

Home Screen UI Iterations

Final Design

Results and Outcomes

This project resulted in a fully realized speculative product that connects spatial design and digital experience. I independently developed an architectural concept for OZON3 and built a complete environment prototype in Unreal Engine to visualize how an offline-first space could function in the real world. In parallel, I designed an immersive companion mobile app in Figma that supports intentional disconnection, location discovery, and session planning.

The experience reframes being offline as a deliberate and positive action rather than a restriction. By guiding users through a clear transition from planning offline time in the app to entering a phone-free physical environment, OZON3 reduces cognitive load and encourages presence, rest, and community interaction. Visual cues such as the phone screen fading on entry reinforce the shift from digital to physical engagement.

The Unreal Engine environment was presented during a class critique and received generally positive feedback from peers and faculty. Reviewers noted that the spatial prototype helped make the abstract idea of digital detox feel tangible and believable, validating the use of immersive tools to explore nontraditional UX problems.

Through this project, I strengthened my ability to design across platforms and mediums, translating UX principles into both interface and spatial experiences. OZON3 demonstrates how product design can extend beyond screens to shape behavior, environment, and community.